property / method
Warehouse Resupply Cycle
A stock-wait-sell business loop: keep the warehouse resupplied, let product accumulate, and sell it off in batches for a steady modelled return.
GTA 6 has not launched. Every figure on this page is a pre-launch model, not a measured result — see “Why this estimate” below for the reasoning and source.
- Modelled rate
- $88,500/hr
- Setup cost
- $150,000
- Minimum crew
- 1
- Risk
- Medium
- Setup time
- 12h
- Confidence
- Estimated
Source: Modelled on business-resupply loop analogues.
How it works
- Purchase resupply stock for the warehouse up to its capacity.
- Let the stock convert to sellable product over the wait period.
- Sell the accumulated product in a batch run.
- Immediately queue the next resupply order to avoid idle warehouse time.
What you need
- $150,000 in starting capital
- About twelve hours before the first sell cycle completes
- Periodic check-ins to keep the resupply queue full
Pros and cons
Pros
- Steady, repeatable rate once the cycle is running
- Mid-tier setup cost relative to Beachfront Rental Yield
Cons
- Idle time between resupply and sell cycles caps the effective rate
- Medium risk from selling runs, unlike the fully passive rental method
Why this estimate
Modelled on business-resupply loop analogues from comparable economies, where the resupply-wait-sell cadence sets the realistic upper bound on hourly return.
Best for
A player who already owns a warehouse-style business and wants a mid-capital, semi-active income loop.