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property / method

Warehouse Resupply Cycle

A stock-wait-sell business loop: keep the warehouse resupplied, let product accumulate, and sell it off in batches for a steady modelled return.

GTA 6 has not launched. Every figure on this page is a pre-launch model, not a measured result — see “Why this estimate” below for the reasoning and source.

Modelled rate
$88,500/hr
Setup cost
$150,000
Minimum crew
1
Risk
Medium
Setup time
12h
Confidence
Estimated

Source: Modelled on business-resupply loop analogues.

How it works

  1. Purchase resupply stock for the warehouse up to its capacity.
  2. Let the stock convert to sellable product over the wait period.
  3. Sell the accumulated product in a batch run.
  4. Immediately queue the next resupply order to avoid idle warehouse time.

What you need

  • $150,000 in starting capital
  • About twelve hours before the first sell cycle completes
  • Periodic check-ins to keep the resupply queue full

Pros and cons

Pros

  • Steady, repeatable rate once the cycle is running
  • Mid-tier setup cost relative to Beachfront Rental Yield

Cons

  • Idle time between resupply and sell cycles caps the effective rate
  • Medium risk from selling runs, unlike the fully passive rental method

Why this estimate

Modelled on business-resupply loop analogues from comparable economies, where the resupply-wait-sell cadence sets the realistic upper bound on hourly return.

Best for

A player who already owns a warehouse-style business and wants a mid-capital, semi-active income loop.

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